Configs
Config = {}
-- DISCORD : https://discord.gg/zcG9KQj3sa
-- STORE : https://store.devcore.cz/
-- Framework is automatically detected here you have the option to replace the default exports with your own
Config.Export = function()
if Framework == 'ESX' then -- ESX
-- insert your esx export here
return exports['es_extended']:getSharedObject()
--
elseif Framework == 'QB' then -- QB or QBX
-- insert your qb or qbx export here
return exports['qb-core']:GetCoreObject()
--
end
end
Config.Settings = {
OptionsMenuPosition = 'top-right', -- Position for options menu
OxDurabilitySystem = true, -- Durability for lighters true for enable (only for ox_inventory)
TakeEarItemCommand = 'takecig', -- An order to remove a stored smoking item in a position behind the ear..
DisableCombatButtons = true, -- true if you want disable combat and aim buttons
SoundEffects = true, -- only with xsound
RollingJointsMinigame = { -- minigame from ox_lib
Enable = true, -- true if you want to have a mini-game before packing your joints
Difficulty = 'easy', -- easy / medium / hard
areaSize = 50,
speedMultiplier = 1,
Buttons = {'a', 'd'}
},
}
Config.HighSystem = { -- High Effect Settings
MaxHigh = 1.6, -- Max high value
Effect = 'spectator9', -- High effect up to size 1.0
ShakeCamWhileAiming = true, -- Cam vibration during aiming at high effect above 1.0
DisableSprint = true, -- disable sprint when high effect is above 1.0
RemoveHigh = {
Remove = 0.04, -- Set a rank that is removed every 15 seconds (this makes the effect go away more slowly)
Time = 15, -- Every 15 seconds 0.04 values are taken from the high effect
RemoveEffect = 'DrugsDrivingOut', -- The name of the effect that is executed when the high effect is above 1.0, each time the effect is reduced, false for disable. https://forge.plebmasters.de/animpostfx
},
HighMovement = { -- Movement will change when Hight value exceeds size 1.0
enable = true,
anim = 'move_m@drunk@slightlydrunk',
}
}
Config.Buttons = {
Use = 176, -- LEFT CLICK ON MOUSE
Accept = 38, -- E
Light = 38, -- E
Charge = 10, -- PAGEUP
Options = 310, -- R
Throw = 73, -- X
Back = 73, -- X
Hide = 73, -- X
}
-- STATUS --
Config.Status = { --Settings for adding Armor, remove Stress and High Effect
["ARMOR"] = function(data) -- Trigger to increase thirst status
AddArmourToPed(PlayerPedId(), data.AfterExhale.Status['ARMOR'])
end,
["STRESS"] = function(data) -- Here you can insert an export or trigger for your stress system
if Framework == 'ESX' then
TriggerEvent('esx_status:remove', 'stress', data.AfterExhale.Status['STRESS']) -- this trigger only works for the esx_status stress system
elseif Framework == 'QB' then -- Trigger for QB-Core / QBX
TriggerServerEvent('hud:server:RelieveStress', data.AfterExhale.Status['STRESS'])
end
end,
["HIGH"] = function(data) -- This is a default function that does not need to be modified
SetHigh(data.AfterExhale.Status['HIGH']) -- Default function from devcore_smoking
end,
}
-- NOTIFY FUNCTION --
Config.Notify = function(message, type)
if Framework == 'ESX' then
-- For your notify remove ESX.ShowNotification(message, 2000, type) and put your export or trigger
ESX.ShowNotification(message, 2000, type) -- Default ESX Notify
elseif Framework == 'QB' then
-- For your notify remove QBCore.Functions.Notify(message, type) and put your export or trigger
QBCore.Functions.Notify(message, type) -- Default QB Notify
end
end
--CUSTOM DRAW MENU FUNCTION-- here put your export or trigger for your menu and delete - DrawSmokeMenu(text, menuid)
Config.CustomMenu = function(text, menuid) -- menuid only for default realistic smoking draw menu.
DrawSmokeMenu(text, menuid)
end
-- MENU CUSTOMIZE --
Config.Menu = {
['MAIN'] = { -- MAIN DRAW MENU
TextFont = 4,
TextColor = {255, 255, 255},
Scale = 0.4,
Position = {x = 0.50, y = 0.95},
Background = {
enable = true,
color = { r = 35, g = 35, b = 35, alpha = 200 },
},
},
['STATUS'] = { -- STATUS DRAW MENU
TextFont = 4,
TextColor = {255, 255, 255},
Scale = 0.4,
Position = {x = 0.984, y = 0.90},
Background = {
enable = true,
color = { r = 35, g = 35, b = 35, alpha = 200 },
},
},
['OPTIONS'] = { -- OPTIONS DRAW MENU
TextFont = 4,
TextColor = {255, 255, 255},
Scale = 0.4,
Position = {x = 0.972, y = 0.94},
Background = {
enable = true,
color = { r = 35, g = 35, b = 35, alpha = 200 },
},
},
}
-- MENU TEXT AND TEXT --
Translations = {
['MENU'] = {
['USE'] = {tag = '~g~[M1]~w~ ', label = 'USE'},
['OPTIONS'] = {tag = '~g~[R]~w~ ', label = 'OPTIONS'},
['LIGHT'] = {tag = '~g~[E]~w~ ', label = 'LIGHT'},
['CHARGE'] = {tag = '~g~[PGUP]~w~ ', label = 'CHARGE'},
['HIDE'] = {tag = '~g~[X]~w~ ', label = 'HIDE'},
['THROW'] = {tag = '~g~[X]~w~ ', label = 'THROW'},
['BACK'] = {tag = '~g~[X]~w~ ', label = 'BACK'},
['ACCEPT'] = {tag = '~g~[E]~w~ ', label = 'ACCEPT'},
},
['TEXT'] = {
['charge_menu_title'] = 'Select an item',
['charge_desc'] = 'Click to charge: ',
['cigarette_pack_menu_title'] = 'How many cigarettes do you want to take out of the pack?',
['cigarette_pack_menu_desc'] = 'Max: ',
['cigarette_pack_menu_label'] = 'Cigarette item in pack: ',
['papers_quantity'] = 'Quantity of papers',
['roll_joints_desc'] = 'Click to start rolling: ',
['roll_joints_starting'] = 'Starting rolling joint',
['failed_roll'] = 'You failed to roll a joint',
['success_roll'] = 'He successfully rolled ',
['no_near_you'] = 'Theres no one near you',
['dont_have_item'] = 'You dont carry the necessary items to fill',
['hidden_menu_info'] = 'You have a hidden menu',
['max_high'] = 'Youre already too high. Wait a minute.',
['dont_have_item_for_rolling'] = 'You dont have the right item for packing joints ',
['already'] = 'Youre already smoking',
['player_already'] = 'Player already smoking',
['save_position'] = 'To take the item back into your hand, use the command /' ..Config.Settings.TakeEarItemCommand,
['not_filled'] = 'You have to fill the bong first',
['not_lighter'] = 'You dont have Lighter',
['options_menu_title'] = 'Smoking Options',
['options_positions_label'] = 'Positions',
['options_hide_menu_label'] = 'Menu show/hide',
['options_hide_label'] = 'Hide',
['options_filled_label'] = 'Filled',
['options_show_label'] = 'Show',
['options_give_label'] = 'Give',
['options_mouth_positions'] = 'Mouth',
['options_hand_positions'] = 'Hand',
['options_ear_positions']= 'Ear',
['status_bong'] = 'g', -- for ox_inventory metadata description
['status_vape'] = 'ml', -- for ox_inventory metadata description
['status_puff_vape'] = ' PUFFS', -- for ox_inventory metadata description
['empty_lighter'] = 'Lighter is empty',
},
}
---- ROLLING PAPERS ITEMS ----
Config.RollingPapers = { -- Any amount of rolling papers can be added
--
['ocb_paper'] = { -- ITEM NAME
Quantity = 30, -- Number of pieces of paper in the package
Prop = {Paper = 'p_cs_papers_02', Weed = 'bkr_prop_weed_bud_pruned_01a'},
Positions = { -- Post
['PAPER'] = {
BoneID = 18905,
Offset = vector3(0.12, 0.0, 0.02),
Rot = vector3(180.0, -145.0, 120.0),},
['WEED'] = {
BoneID = 57005,
Offset = vector3(0.13, 0.07, -0.03),
Rot = vector3(-89.0, 192.0, -6.0),},
['ROLL_ITEM'] = { -- Rolling item prop positions
BoneID = 64097,
Offset = vector3(0.020, 0.0, 0.04),
Rot = vector3(90.0, 0.0, -198.0),},
},
Anims = {
['ROLL'] = { -- Animation rolling joints
[1] = {anim = 'clip_rolling', dict = 'foxyando@rolling', params = {1.0, -1.0, 14000, 49, 1}},
},
},
RollingItems = { -- Here you set the names of the items from which it will be possible to rolling the joint and also specify the names of the items for the joints
['og_kush_weed'] = { joint = 'og_kush_joint'},
['banana_kush_weed'] = { joint = 'banana_kush_joint'},
['purple_haze_weed'] = { joint = 'purple_haze_joint'},
['blue_dream_weed'] = { joint = 'blue_dream_joint'},
-- ['example_weed'] = { joint = 'example_joint'},
}
},
--
['raw_paper'] = { -- ITEM NAME
Quantity = 35, -- Number of pieces of paper in the package
Prop = {Paper = 'p_cs_papers_02', Weed = 'bkr_prop_weed_bud_pruned_01a'},
Positions = {
['PAPER'] = {
BoneID = 18905,
Offset = vector3(0.12, 0.0, 0.02),
Rot = vector3(180.0, -145.0, 120.0),},
['WEED'] = {
BoneID = 57005,
Offset = vector3(0.13, 0.07, -0.03),
Rot = vector3(-89.0, 192.0, -6.0),},
['ROLL_ITEM'] = {
BoneID = 64097,
Offset = vector3(0.020, 0.0, 0.04),
Rot = vector3(90.0, 0.0, -198.0),},
},
Anims = {
['ROLL'] = { -- Animation rolling joints
[1] = {anim = 'clip_rolling', dict = 'foxyando@rolling', params = {1.0, -1.0, 14000, 49, 1}},
},
},
RollingItems = { -- Here you set the names of the items from which it will be possible to rolling the joint and also specify the names of the items for the joints
['og_kush_weed'] = { joint = 'og_kush_joint'},
['banana_kush_weed'] = { joint = 'banana_kush_joint'},
['purple_haze_weed'] = { joint = 'purple_haze_joint'},
['blue_dream_weed'] = { joint = 'blue_dream_joint'},
-- ['example_weed'] = { joint = 'example_joint'},
}
},
--
}
---- LIGHTERS ITEMS ----
Config.Lighters = {-- Any amount of Lighters can be added
--
['classic_lighter'] = { -- ITEM NAME
Prop = {Default = 'ex_prop_exec_lighter_01'},
Remove_Durability = {min = 1, max = 5}, -- Only for ox_inventory
Positions = { --
['DEFAULT'] = { -- Lighter position if you are lighting an item with Type NEED_LIGHTER
BoneID = 57005,
Offset = vector3(0.14, 0.01, 0.0),
Rot = vector3(-89.0, 192.0, -6.0),},
['BONG'] = { --Lighter position if you are lighting an item with Type BONG
BoneID = 18905,
Offset = vector3(0.12, 0.01, 0.02),
Rot = vector3(-119.0, 36.0, -32.0),},
},
Particles = {
['Light'] = {-- light effect
particleName = 'ent_amb_torch_fire', -- ent_amb_fire_ring
particleDict = 'core',
Scale = 0.03,
Offset = vector3(0.0, 0.0, 0.050),
Rot = vector3(0.0, 0.0, 0.0),},
},
Anims = {
['LIGHT'] = { -- Animation Lighting a Cigarette
[1] = {anim = 'devcore_light_c_1', dict = 'lightcig_1@devcore', params = {1.0, -1.0, 3000, 49, 1}, sound = {url = './sounds/devcore_light_1.mp3', volume = 0.3, distance = 5}},
[2] = {anim = 'devcore_light_c_2', dict = 'lightcig_2@devcore', params = {1.0, -1.0, 3000, 49, 1}, sound = {url = './sounds/devcore_light_1.mp3', volume = 0.3, distance = 5}},
[3] = {anim = 'devcore_light_c', dict = 'lightcig@devcore', params = {1.0, -1.0, 3000, 49, 1}, sound = {url = './sounds/devcore_light_1.mp3', volume = 0.3, distance = 5}},},
['TAKEOUT'] = { -- Animation of putting the cigarette in the pocket and taking it out of the pocket
[1] = {anim = 'enter', dict = 'amb@world_human_smoking@male@male_a@enter', params = {1.0, -1.0, 1300, 49, 1}},},
},
},
['gold_lighter'] = { -- ITEM NAME
Prop = {Default = 'lux_prop_lighter_luxe'},
Remove_Durability = {min = 1, max = 5}, -- Only for ox_inventory
Positions = {
['DEFAULT'] = { -- Lighter position if you are lighting an item with Type NEED_LIGHTER
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.0),
Rot = vector3(-89.0, 192.0, -6.0),},
['BONG'] = { -- Lighter position if you are lighting an item with Type BONG
BoneID = 18905,
Offset = vector3(0.12, 0.01, 0.02),
Rot = vector3(-119.0, 36.0, -32.0),},
},
Particles = {
['Light'] = {-- light effect
particleName = 'ent_amb_torch_fire',
particleDict = 'core',
Scale = 0.03,
Offset = vector3(0.0, 0.0, 0.050),
Rot = vector3(0.0, 0.0, 0.0),},
},
Anims = {
['LIGHT'] = { -- Animation Lighting a Cigarette
[1] = {anim = 'devcore_light_c', dict = 'lightcig@devcore', params = {1.0, -1.0, 3000, 49, 1}, sound = {url = './sounds/devcore_light_1.mp3', volume = 0.5, distance = 10}},
[2] = {anim = 'devcore_light_c_2', dict = 'lightcig_2@devcore', params = {1.0, -1.0, 3000, 49, 1}, sound = {url = './sounds/devcore_light_1.mp3', volume = 0.5, distance = 10}},},
['TAKEOUT'] = {-- Animation of putting the cigarette in the pocket and taking it out of the pocket
[1] = {anim = 'enter', dict = 'amb@world_human_smoking@male@male_a@enter', params = {1.0, -1.0, 1300, 49, 1}},},
},
},
}
---- CIGARETTE PACKS ITEMS ----
Config.CigarettePack = {-- Any amount of Cigarette Packages can be added
--
['redwood_pack'] = { -- Item name
Prop = {Default = 'ng_proc_cigpak01a'}, -- Prop model name
Quantity = 20, -- Number of items in a packet of cigarettes
ItemInPack = 'cig_redwood', -- Name of the item that will be in the cigarette pack
Positions = { -- Prop position in hand
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.0),
Rot = vector3(-89.0, 192.0, -6.0),
},
Anims = {
['OPEN'] = { -- Animation when taking items out of a pack of cigarettes
[1] = {anim = 'a_uncuff', dict = 'mp_arresting', params = {1.0, -1.0, 2000, 49, 1}},},
['TAKEOUT'] = { -- Animation of putting the cigarette in the pocket and taking it out of the pocket
[1] = {anim = 'enter', dict = 'amb@world_human_smoking@male@male_a@enter', params = {1.0, -1.0, 1300, 49, 1}},},
}
},
--
['marlboro_pack'] = { -- Item name
Prop = {Default = 'ng_proc_cigpak01a'}, -- Prop model name
Quantity = 20, -- Number of items in a packet of cigarettes
ItemInPack = 'cig_marlboro', -- Name of the item that will be in the cigarette pack
Positions = { -- Prop position in hand
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.0),
Rot = vector3(-89.0, 192.0, -6.0),
},
Anims = {
['OPEN'] = { -- Animation when taking items out of a pack of cigarettes
[1] = {anim = 'a_uncuff', dict = 'mp_arresting', params = {1.0, -1.0, 2000, 49, 1}},},
['TAKEOUT'] = { -- Animation of putting the cigarette in the pocket and taking it out of the pocket
[1] = {anim = 'enter', dict = 'amb@world_human_smoking@male@male_a@enter', params = {1.0, -1.0, 1300, 49, 1}},},
}
},
--
}
---- SMOKING ITEMS ----
Config.SmokingItems = { -- Any amount of Smoking Items can be added
-- CIGARETTE -- TYPE : NEED_LIGHTER
['cig_redwood'] = { -- ITEM NAME
Type = 'NEED_LIGHTER', -- NEED_LIGHTER (joints, cigarette, cigars), BONG(bongs), VAPE(Must be topped up with liquid), VAPE-PUFF(It has an adjustable maximum amount of puffs)
Prop = {Default = 'prop_cs_ciggy_01', Light = 'prop_cs_ciggy_01b'}, -- Default is prop before lighting and Light is prop after lighting the cigarette (if you want to use only one prop, remove the Light prop and leave only the Default prop)
Setting = {
Size = 100, -- The size for the NEED_LIGHTER type sets a value that decreases gradually after the item is lit, the larger the number you set, the longer the item can be smoked.
Remove = 0.3, Time = 3}, -- The size is subtracted by 0.3 every 3 seconds during smoking, depending on the setting (ONLY FOR: NEED_LIGHTER).
AfterExhale = {
ExhaleTime = {min = 1, max = 1}, -- Smoke exhalation time
RemoveAfterExhale = 5, -- The set value is taken after each exhalation of smoke from the size
ExhaleEffect = {enable = true, intensity = 60, effect = false}, -- screen blackout effect after smoke exhalation and Animpostfx effect-- https://forge.plebmasters.de/animpostfx
ShakeCam = {effect = 'VIBRATE_SHAKE', value = 0.5}, -- Shake cam effect after exhale smoke for disable, effect = false
CoughChance = false, -- false if you don't want to have any chance of coughing / 1 is a 100% chance, the higher the value you set, the lower the chance will be.
Status = {
['ARMOR'] = nil, -- Adds armor after each puff of smoke
['STRESS'] = 1, -- Removes stress after smoke exhalation
['HIGH'] = nil, -- Adds a high after exhaling smoke
}
},
Positions = {
['HAND'] = { -- Prop position in hand
BoneID = 64097,
Offset = vector3(0.020, 0.02, -0.008),
Rot = vector3(100.0, 0.0, 100.0),},
['MOUTH'] = { -- Prop position in mouth
BoneID = 47419,
Offset = vector3(0.014, -0.003, 0.008),
Rot = vector3(55.0, 0.0, 110.0),},
['EAR'] = { -- Prop position behind the ear
BoneID = 12844,
Offset = vector3(0.05, -0.03, -0.08),
Rot = vector3(80.0, 7.0, -118.0),},
},
Particles = {
['Exhale'] = {-- Smoke particles after exhale
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.1,
Offset = vector3(0.014, -0.003, 0.008),
Rot = vector3(55.0, 0.0, 110.0),},
['Prop'] = {-- Smoke particles on prop
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.02,
Offset = vector3(-0.050, 0.0, 0.0),
Rot = vector3(0.0, 0.0, 0.0),}
},
Anims = { -- New animations can be added to each category and are always selected randomly
['USE'] = {
[1] = {anim = 'idle_a', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[2] = {anim = 'idle_b', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[3] = {anim = 'idle_c', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[4] = {anim = 'take_mouth_c', dict = 'pos_mouth@devcore', params = {1.0, -1.0, 1600, 49, 1}},
},
['MOUTH'] = {
[1] = {anim = 'take_mouth_c', dict = 'pos_mouth@devcore', params = {1.0, -1.0, 1000, 49, 1}},
},
['EAR'] = {
[1] = {anim = 'takecig_clip', dict = 'takecig@devcore', params = {1.0, -1.0, 1500, 49, 1}},
},
['COUGH'] = {
[1] = {anim = 'idle_cough', dict = 'timetable@gardener@smoking_joint', params = {1.0, -1.0, 2500, 49, 1}},
},
['THROW'] = {
[1] = {anim = 'putdown_low', dict = 'pickup_object', params = {1.0, -1.0, 1000, 49, 1}},
},
['GIVE'] = {
[1] = {anim = 'givetake1_a', dict = 'mp_common', params = {1.0, -1.0, 1800, 49, 1}},
},
['TAKEOUT'] = {
[1] = {anim = 'enter', dict = 'amb@world_human_smoking@male@male_a@enter', params = {1.0, -1.0, 1300, 49, 1}},
},
},
},
-- CIGARETTE -- TYPE : NEED_LIGHTER
['cig_marlboro'] = { -- ITEM NAME
Type = 'NEED_LIGHTER', -- NEED_LIGHTER (joints, cigarette, cigars), BONG(bongs), VAPE(Must be topped up with liquid), VAPE-PUFF(It has an adjustable maximum amount of puffs)
Prop = {Default = 'prop_cs_ciggy_01', Light = 'prop_cs_ciggy_01b'}, -- Default is prop before lighting and Light is prop after lighting the cigarette (if you want to use only one prop, remove the Light prop and leave only the Default prop)
Setting = {
Size = 100, -- TYPE : NEED_LIGHTER : set a value that decreases gradually after the item is lit, the larger the number you set, the longer the item can be smoked.
Remove = 0.3, Time = 3}, -- The size is subtracted by 0.3 every 3 seconds during smoking, depending on the setting (ONLY FOR: NEED_LIGHTER).
AfterExhale = {
ExhaleTime = {min = 1, max = 1}, -- Smoke exhalation time
RemoveAfterExhale = 5, -- The set value is taken after each exhalation of smoke from the size
ExhaleEffect = {enable = true, intensity = 40, effect = false}, -- screen blackout effect after smoke exhalation and Animpostfx effect-- https://forge.plebmasters.de/animpostfx
ShakeCam = {effect = false, value = 0.0}, -- Shake cam effect after exhale smoke for disable, effect = false
CoughChance = false, -- false if you don't want to have any chance of coughing / 1 is a 100% chance, the higher the value you set, the lower the chance will be.
Status = {
['ARMOR'] = nil, -- Adds armor after each puff of smoke
['STRESS'] = nil, -- Removes stress after smoke exhalation
['HIGH'] = nil, -- Adds a high after exhaling smoke
}
},
Positions = {
['HAND'] = { -- Prop position in hand
BoneID = 64097,
Offset = vector3(0.020, 0.02, -0.008),
Rot = vector3(100.0, 0.0, 100.0),},
['MOUTH'] = { -- Prop position in mouth
BoneID = 47419,
Offset = vector3(0.014, -0.003, 0.008),
Rot = vector3(55.0, 0.0, 110.0),},
['EAR'] = { -- Prop position behind the ear
BoneID = 12844,
Offset = vector3(0.05, -0.03, -0.08),
Rot = vector3(80.0, 7.0, -118.0),},
},
Particles = {
['Exhale'] = {-- Smoke particles after exhale
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.1,
Offset = vector3(0.014, -0.003, 0.008),
Rot = vector3(55.0, 0.0, 110.0),},
['Prop'] = {-- Smoke particles on prop
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.02,
Offset = vector3(-0.050, 0.0, 0.0),
Rot = vector3(0.0, 0.0, 0.0),}
},
Anims = { -- New animations can be added to each category and are always selected randomly
['USE'] = {
[1] = {anim = 'idle_a', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[2] = {anim = 'idle_b', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[3] = {anim = 'idle_c', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[4] = {anim = 'take_mouth_c', dict = 'pos_mouth@devcore', params = {1.0, -1.0, 1600, 49, 1}},
},
['MOUTH'] = {
[1] = {anim = 'take_mouth_c', dict = 'pos_mouth@devcore', params = {1.0, -1.0, 1000, 49, 1}},
},
['EAR'] = {
[1] = {anim = 'takecig_clip', dict = 'takecig@devcore', params = {1.0, -1.0, 1500, 49, 1}},
},
['COUGH'] = {
[1] = {anim = 'idle_cough', dict = 'timetable@gardener@smoking_joint', params = {1.0, -1.0, 2500, 49, 1}},
},
['THROW'] = {
[1] = {anim = 'putdown_low', dict = 'pickup_object', params = {1.0, -1.0, 1000, 49, 1}},
},
['GIVE'] = {
[1] = {anim = 'givetake1_a', dict = 'mp_common', params = {1.0, -1.0, 1800, 49, 1}},
},
['TAKEOUT'] = {
[1] = {anim = 'enter', dict = 'amb@world_human_smoking@male@male_a@enter', params = {1.0, -1.0, 1300, 49, 1}},
},
},
},
-- CIGARS -- TYPE : NEED_LIGHTER
['cigar_cuban'] = { -- ITEM NAME
Type = 'NEED_LIGHTER', -- NEED_LIGHTER (joints, cigarette, cigars) , BONG(bongs), VAPE(Must be topped up with liquid) , VAPE-PUFF(It has an adjustable maximum amount of puffs)
Prop = {Default = 'prop_cigar_02', Light = 'prop_cigar_01'}, -- Default is prop before lighting and Light is prop after lighting the cigarette (if you want to use only one prop, remove the Light prop and leave only the Default prop)
Setting = {
Size = 150, -- TYPE : NEED_LIGHTER : set a value that decreases gradually after the item is lit, the larger the number you set, the longer the item can be smoked.
Remove = 0.3, Time = 3}, -- The size is subtracted by 0.3 every 3 seconds during smoking, depending on the setting (ONLY FOR: NEED_LIGHTER).
AfterExhale = {
ExhaleTime = {min = 1, max = 2}, -- Smoke exhalation time
RemoveAfterExhale = 5, -- The set value is taken after each exhalation of smoke from the size
ExhaleEffect = {enable = true, intensity = 90, effect = false}, -- screen blackout effect after smoke exhalation and Animpostfx effect-- https://forge.plebmasters.de/animpostfx
ShakeCam = {effect = 'VIBRATE_SHAKE', value = 0.7}, -- Shake cam effect after exhale smoke for disable, effect = false
CoughChance = 5, -- false if you don't want to have any chance of coughing / 1 is a 100% chance, the higher the value you set, the lower the chance will be.
Status = {
['ARMOR'] = nil, -- Adds armor after each puff of smoke
['STRESS'] = nil, -- Removes stress after smoke exhalation
['HIGH'] = nil, -- Adds a high after exhaling smoke
}
},
Positions = {
['HAND'] = { -- Prop position in hand
BoneID = 64097,
Offset = vector3(0.020, 0.02, -0.008),
Rot = vector3(100.0, 0.0, -100.0),},
['MOUTH'] = { -- Prop position in mouth
BoneID = 47419,
Offset = vector3(0.01, 0.0, 0.01),
Rot = vector3(6.0, 32.0, -86.0),},
['EAR'] = { -- Prop position behind the ear
BoneID = 12844,
Offset = vector3(0.05, -0.03, -0.08),
Rot = vector3(-1.0, 1.0, 63.0),},
},
Particles = {
['Exhale'] = {-- Smoke particles after exhale
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.1,
Offset = vector3(0.014, -0.003, 0.008),
Rot = vector3(55.0, 0.0, 110.0),},
['Prop'] = {-- Smoke particles on prop
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.04,
Offset = vector3(0.050, 0.0, 0.0),
Rot = vector3(0.0, 0.0, 0.0),}
},
Anims = {-- New animations can be added to each category and are always selected randomly
['USE'] = {
[1] = {anim = 'idle_a', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[2] = {anim = 'idle_b', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[3] = {anim = 'idle_c', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[4] = {anim = 'take_mouth_c', dict = 'pos_mouth@devcore', params = {1.0, -1.0, 1300, 49, 1}},
},
['MOUTH'] = {
[1] = {anim = 'take_mouth_c', dict = 'pos_mouth@devcore', params = {1.0, -1.0, 1000, 49, 1}},
},
['COUGH'] = {
[1] = {anim = 'idle_cough', dict = 'timetable@gardener@smoking_joint', params = {1.0, -1.0, 2500, 49, 1}},
},
['EAR'] = {
[1] = {anim = 'takecig_clip', dict = 'takecig@devcore', params = {1.0, -1.0, 1500, 49, 1}},
},
['THROW'] = {
[1] = {anim = 'putdown_low', dict = 'pickup_object', params = {1.0, -1.0, 1000, 49, 1}},
},
['GIVE'] = {
[1] = {anim = 'givetake1_a', dict = 'mp_common', params = {1.0, -1.0, 1800, 49, 1}},
},
['TAKEOUT'] = {
[1] = {anim = 'enter', dict = 'amb@world_human_smoking@male@male_a@enter', params = {1.0, -1.0, 1300, 49, 1}},
},
},
},
-- CIGARS -- TYPE : NEED_LIGHTER
['cigar_davidoff'] = { -- ITEM NAME
Type = 'NEED_LIGHTER', -- NEED_LIGHTER (joints, cigarette, cigars) , BONG(bongs), VAPE(Must be topped up with liquid) , VAPE-PUFF(It has an adjustable maximum amount of puffs)
Prop = {Default = 'prop_cigar_02', Light = 'prop_cigar_01'}, -- Default is prop before lighting and Light is prop after lighting the cigarette (if you want to use only one prop, remove the Light prop and leave only the Default prop)
Setting = {
Size = 100, -- TYPE : NEED_LIGHTER : set a value that decreases gradually after the item is lit, the larger the number you set, the longer the item can be smoked.
Remove = 0.3, Time = 3}, -- The size is subtracted by 0.3 every 3 seconds during smoking, depending on the setting (ONLY FOR: NEED_LIGHTER).
AfterExhale = {
ExhaleTime = {min = 1, max = 2}, -- Smoke exhalation time
RemoveAfterExhale = 5, -- The set value is taken after each exhalation of smoke from the size
ExhaleEffect = {enable = true, intensity = 80, effect = false}, -- screen blackout effect after smoke exhalation and Animpostfx effect-- https://forge.plebmasters.de/animpostfx
ShakeCam = {effect = 'VIBRATE_SHAKE', value = 0.6}, -- Shake cam effect after exhale smoke for disable, effect = false
CoughChance = 5, -- false if you don't want to have any chance of coughing / 1 is a 100% chance, the higher the value you set, the lower the chance will be.
Status = {
['ARMOR'] = nil, -- Adds armor after each puff of smoke
['STRESS'] = nil, -- Removes stress after smoke exhalation
['HIGH'] = nil, -- Adds a high after exhaling smoke
}
},
Positions = {
['HAND'] = { -- Prop position in hand
BoneID = 64097,
Offset = vector3(0.020, 0.02, -0.008),
Rot = vector3(100.0, 0.0, -100.0),},
['MOUTH'] = { -- Prop position in mouth
BoneID = 47419,
Offset = vector3(0.01, 0.0, 0.01),
Rot = vector3(6.0, 32.0, -86.0),},
['EAR'] = { -- Prop position behind the ear
BoneID = 12844,
Offset = vector3(0.05, -0.03, -0.08),
Rot = vector3(-1.0, 1.0, 63.0),},
},
Particles = {
['Exhale'] = {-- Smoke particles after exhale
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.1,
Offset = vector3(0.014, -0.003, 0.008),
Rot = vector3(55.0, 0.0, 110.0),},
['Prop'] = {-- Smoke particles on prop
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.03,
Offset = vector3(0.050, 0.0, 0.0),
Rot = vector3(0.0, 0.0, 0.0),}
},
Anims = {-- New animations can be added to each category and are always selected randomly
['USE'] = {
[1] = {anim = 'idle_a', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[2] = {anim = 'idle_b', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[3] = {anim = 'idle_c', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[4] = {anim = 'take_mouth_c', dict = 'pos_mouth@devcore', params = {1.0, -1.0, 1300, 49, 1}},
},
['MOUTH'] = {
[1] = {anim = 'take_mouth_c', dict = 'pos_mouth@devcore', params = {1.0, -1.0, 1000, 49, 1}},
},
['COUGH'] = {
[1] = {anim = 'idle_cough', dict = 'timetable@gardener@smoking_joint', params = {1.0, -1.0, 2500, 49, 1}},
},
['EAR'] = {
[1] = {anim = 'takecig_clip', dict = 'takecig@devcore', params = {1.0, -1.0, 1500, 49, 1}},
},
['THROW'] = {
[1] = {anim = 'putdown_low', dict = 'pickup_object', params = {1.0, -1.0, 1000, 49, 1}},
},
['GIVE'] = {
[1] = {anim = 'givetake1_a', dict = 'mp_common', params = {1.0, -1.0, 1800, 49, 1}},
},
['TAKEOUT'] = {
[1] = {anim = 'enter', dict = 'amb@world_human_smoking@male@male_a@enter', params = {1.0, -1.0, 1300, 49, 1}},
},
},
},
-- JOINTS -- TYPE : NEED_LIGHTER
['og_kush_joint'] = { -- ITEM NAME
Type = 'NEED_LIGHTER', -- NEED_LIGHTER (joints, cigarette, cigars), BONG(bongs), VAPE(Must be topped up with liquid), VAPE-PUFF(It has an adjustable maximum amount of puffs)
Prop = {Default = 'p_cs_joint_02', Light = 'p_cs_joint_01'}, -- Default is prop before lighting and Light is prop after lighting the cigarette (if you want to use only one prop, remove the Light prop and leave only the Default prop)
Setting = {
Size = 100, -- TYPE : NEED_LIGHTER : set a value that decreases gradually after the item is lit, the larger the number you set, the longer the item can be smoked.
Remove = 0.3, Time = 3}, -- The size is subtracted by 0.3 every 3 seconds during smoking, depending on the setting (ONLY FOR: NEED_LIGHTER).
AfterExhale = {
ExhaleTime = {min = 1, max = 2}, -- Smoke exhalation time in sec
RemoveAfterExhale = 5, -- The set value is taken after each exhalation of smoke from the size
ExhaleEffect = {enable = true, intensity = 40, effect = false}, -- screen blackout effect after smoke exhalation and Animpostfx effect-- https://forge.plebmasters.de/animpostfx
ShakeCam = {effect = 'VIBRATE_SHAKE', value = 2.0}, -- Shake cam effect after exhale smoke for disable, effect = false
CoughChance = 2, -- false if you don't want to have any chance of coughing / 1 is a 100% chance, the higher the value you set, the lower the chance will be.
Status = {
['ARMOR'] = 1, -- Adds armor after each puff of smoke
['STRESS'] = nil, -- Removes stress after smoke exhalation
['HIGH'] = 1, -- Adds a high after exhaling smoke
}
},
Positions = {
['HAND'] = { -- Prop position in hand
BoneID = 64097,
Offset = vector3(0.020, 0.02, -0.008),
Rot = vector3(100.0, 0.0, 100.0),},
['MOUTH'] = { -- Prop position in mouth
BoneID = 47419,
Offset = vector3(0.01, -0.01, 0.01),
Rot = vector3(-2.0, 0.0, 96.0),},
['EAR'] = { -- Prop position behind the ear
BoneID = 12844,
Offset = vector3(0.05, -0.03, -0.08),
Rot = vector3(80.0, 7.0, -118.0),},
},
Particles = {
['Exhale'] = {-- Smoke particles after exhale
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.1,
Offset = vector3(0.014, -0.003, 0.008),
Rot = vector3(55.0, 0.0, 110.0),},
['Prop'] = {-- Smoke particles on prop
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.03,
Offset = vector3(-0.050, 0.0, 0.0),
Rot = vector3(0.0, 0.0, 0.0),}
},
Anims = {-- New animations can be added to each category and are always selected randomly
['USE'] = {
[1] = {anim = 'idle_a', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[2] = {anim = 'idle_b', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[3] = {anim = 'idle_c', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[4] = {anim = 'take_mouth_c', dict = 'pos_mouth@devcore', params = {1.0, -1.0, 1300, 49, 1}},
},
['MOUTH'] = {
[1] = {anim = 'take_mouth_c', dict = 'pos_mouth@devcore', params = {1.0, -1.0, 1000, 49, 1}},
},
['EAR'] = {
[1] = {anim = 'takecig_clip', dict = 'takecig@devcore', params = {1.0, -1.0, 1500, 49, 1}},
},
['COUGH'] = {
[1] = {anim = 'idle_cough', dict = 'timetable@gardener@smoking_joint', params = {1.0, -1.0, 2500, 49, 1}},
},
['THROW'] = {
[1] = {anim = 'putdown_low', dict = 'pickup_object', params = {1.0, -1.0, 1000, 49, 1}},
},
['GIVE'] = {
[1] = {anim = 'givetake1_a', dict = 'mp_common', params = {1.0, -1.0, 1800, 49, 1}},
},
['TAKEOUT'] = {
[1] = {anim = 'enter', dict = 'amb@world_human_smoking@male@male_a@enter', params = {1.0, -1.0, 1300, 49, 1}},
},
},
},
-- JOINTS -- TYPE : NEED_LIGHTER
['banana_kush_joint'] = { -- ITEM NAME
Type = 'NEED_LIGHTER', -- NEED_LIGHTER (joints, cigarette, cigars), BONG(bongs), VAPE(Must be topped up with liquid), VAPE-PUFF(It has an adjustable maximum amount of puffs)
Prop = {Default = 'p_cs_joint_02', Light = 'p_cs_joint_01'}, -- Default is prop before lighting and Light is prop after lighting the cigarette (if you want to use only one prop, remove the Light prop and leave only the Default prop)
Setting = {
Size = 100, -- TYPE : NEED_LIGHTER : set a value that decreases gradually after the item is lit, the larger the number you set, the longer the item can be smoked.
Remove = 0.3, Time = 3}, -- The size is subtracted by 0.3 every 3 seconds during smoking, depending on the setting (ONLY FOR: NEED_LIGHTER).
AfterExhale = {
ExhaleTime = {min = 1, max = 1}, -- Smoke exhalation time
RemoveAfterExhale = 5, -- The set value is taken after each exhalation of smoke from the size
ExhaleEffect = {enable = true, intensity = 70, effect = false}, -- screen blackout effect after smoke exhalation and Animpostfx effect-- https://forge.plebmasters.de/animpostfx
ShakeCam = {effect = 'VIBRATE_SHAKE', value = 2.5}, -- Shake cam effect after exhale smoke for disable, effect = false
CoughChance = 3,-- false if you don't want to have any chance of coughing / 1 is a 100% chance, the higher the value you set, the lower the chance will be.
Status = {
['ARMOR'] = 2, -- Adds armor after each puff of smoke
['STRESS'] = nil, -- Removes stress after smoke exhalation
['HIGH'] = 1.3, -- Adds a high after exhaling smoke
}
},
Positions = {
['HAND'] = { -- Prop position in hand
BoneID = 64097,
Offset = vector3(0.020, 0.02, -0.008),
Rot = vector3(100.0, 0.0, 100.0),},
['MOUTH'] = { -- Prop position in mouth
BoneID = 47419,
Offset = vector3(0.01, -0.01, 0.01),
Rot = vector3(-2.0, 0.0, 96.0),},
['EAR'] = { -- Prop position behind the ear
BoneID = 12844,
Offset = vector3(0.05, -0.03, -0.08),
Rot = vector3(80.0, 7.0, -118.0),},
},
Particles = {
['Exhale'] = { -- Smoke particles after exhale
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.1,
Offset = vector3(0.014, -0.003, 0.008),
Rot = vector3(55.0, 0.0, 110.0),},
['Prop'] = {-- Smoke particles on prop
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.03,
Offset = vector3(-0.050, 0.0, 0.0),
Rot = vector3(0.0, 0.0, 0.0),}
},
Anims = {-- New animations can be added to each category and are always selected randomly
['USE'] = {
[1] = {anim = 'idle_a', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[2] = {anim = 'idle_b', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[3] = {anim = 'idle_c', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[4] = {anim = 'take_mouth_c', dict = 'pos_mouth@devcore', params = {1.0, -1.0, 1300, 49, 1}},
},
['MOUTH'] = {
[1] = {anim = 'take_mouth_c', dict = 'pos_mouth@devcore', params = {1.0, -1.0, 1000, 49, 1}},
},
['EAR'] = {
[1] = {anim = 'takecig_clip', dict = 'takecig@devcore', params = {1.0, -1.0, 1500, 49, 1}},
},
['COUGH'] = {
[1] = {anim = 'idle_cough', dict = 'timetable@gardener@smoking_joint', params = {1.0, -1.0, 2500, 49, 1}},
},
['THROW'] = {
[1] = {anim = 'putdown_low', dict = 'pickup_object', params = {1.0, -1.0, 1000, 49, 1}},
},
['GIVE'] = {
[1] = {anim = 'givetake1_a', dict = 'mp_common', params = {1.0, -1.0, 1800, 49, 1}},
},
['TAKEOUT'] = {
[1] = {anim = 'enter', dict = 'amb@world_human_smoking@male@male_a@enter', params = {1.0, -1.0, 1300, 49, 1}},
},
},
},
-- JOINTS -- TYPE : NEED_LIGHTER
['purple_haze_joint'] = { -- ITEM NAME
Type = 'NEED_LIGHTER', -- NEED_LIGHTER (joints, cigarette, cigars), BONG(bongs), VAPE(Must be topped up with liquid), VAPE-PUFF(It has an adjustable maximum amount of puffs)
Prop = {Default = 'p_cs_joint_02', Light = 'p_cs_joint_01'}, -- Default is prop before lighting and Light is prop after lighting the cigarette (if you want to use only one prop, remove the Light prop and leave only the Default prop)
Setting = {
Size = 100, -- TYPE : NEED_LIGHTER : set a value that decreases gradually after the item is lit, the larger the number you set, the longer the item can be smoked.
Remove = 0.3, Time = 3}, -- The size is subtracted by 0.3 every 3 seconds during smoking, depending on the setting (ONLY FOR: NEED_LIGHTER).
AfterExhale = {
ExhaleTime = {min = 1, max = 1}, -- Smoke exhalation time
RemoveAfterExhale = 5, -- The set value is taken after each exhalation of smoke from the size
ExhaleEffect = {enable = true, intensity = 90, effect = 'SwitchShortNeutralIn'}, -- screen blackout effect after smoke exhalation and Animpostfx effect-- https://forge.plebmasters.de/animpostfx
ShakeCam = {effect = 'VIBRATE_SHAKE', value = 2.8}, -- Shake cam effect after exhale smoke for disable, effect = false
CoughChance = 4,-- false if you don't want to have any chance of coughing / 1 is a 100% chance, the higher the value you set, the lower the chance will be.
Status = {
['ARMOR'] = 3, -- Adds armor after each puff of smoke
['STRESS'] = nil, -- Removes stress after smoke exhalation
['HIGH'] = 1.5, -- Adds a high after exhaling smoke
}
},
Positions = {
['HAND'] = { -- Prop position in hand
BoneID = 64097,
Offset = vector3(0.020, 0.02, -0.008),
Rot = vector3(100.0, 0.0, 100.0),},
['MOUTH'] = { -- Prop position in mouth
BoneID = 47419,
Offset = vector3(0.01, -0.01, 0.01),
Rot = vector3(-2.0, 0.0, 96.0),},
['EAR'] = { -- Prop position behind the ear
BoneID = 12844,
Offset = vector3(0.05, -0.03, -0.08),
Rot = vector3(80.0, 7.0, -118.0),},
},
Particles = {
['Exhale'] = { -- Smoke particles after exhale
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.1,
Offset = vector3(0.014, -0.003, 0.008),
Rot = vector3(55.0, 0.0, 110.0),},
['Prop'] = {-- Smoke particles on prop
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.03,
Offset = vector3(-0.050, 0.0, 0.0),
Rot = vector3(0.0, 0.0, 0.0),}
},
Anims = {-- New animations can be added to each category and are always selected randomly
['USE'] = {
[1] = {anim = 'idle_a', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[2] = {anim = 'idle_b', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[3] = {anim = 'idle_c', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[4] = {anim = 'take_mouth_c', dict = 'pos_mouth@devcore', params = {1.0, -1.0, 1300, 49, 1}},
},
['MOUTH'] = {
[1] = {anim = 'take_mouth_c', dict = 'pos_mouth@devcore', params = {1.0, -1.0, 1000, 49, 1}},
},
['EAR'] = {
[1] = {anim = 'takecig_clip', dict = 'takecig@devcore', params = {1.0, -1.0, 1500, 49, 1}},
},
['COUGH'] = {
[1] = {anim = 'idle_cough', dict = 'timetable@gardener@smoking_joint', params = {1.0, -1.0, 2500, 49, 1}},
},
['THROW'] = {
[1] = {anim = 'putdown_low', dict = 'pickup_object', params = {1.0, -1.0, 1000, 49, 1}},
},
['GIVE'] = {
[1] = {anim = 'givetake1_a', dict = 'mp_common', params = {1.0, -1.0, 1800, 49, 1}},
},
['TAKEOUT'] = {
[1] = {anim = 'enter', dict = 'amb@world_human_smoking@male@male_a@enter', params = {1.0, -1.0, 1300, 49, 1}},
},
},
},
-- JOINTS -- TYPE : NEED_LIGHTER
['blue_dream_joint'] = { -- ITEM NAME
Type = 'NEED_LIGHTER', -- NEED_LIGHTER (joints, cigarette, cigars), BONG(bongs), VAPE(Must be topped up with liquid), VAPE-PUFF(It has an adjustable maximum amount of puffs)
Prop = {Default = 'p_cs_joint_02', Light = 'p_cs_joint_01'}, -- Default is prop before lighting and Light is prop after lighting the cigarette (if you want to use only one prop, remove the Light prop and leave only the Default prop)
Setting = {
Size = 100, -- TYPE : NEED_LIGHTER : set a value that decreases gradually after the item is lit, the larger the number you set, the longer the item can be smoked.
Remove = 0.3, Time = 3}, -- The size is subtracted by 0.3 every 3 seconds during smoking, depending on the setting (ONLY FOR: NEED_LIGHTER).
AfterExhale = {
ExhaleTime = {min = 1, max = 2}, -- Smoke exhalation time
RemoveAfterExhale = 5, -- The set value is taken after each exhalation of smoke from the size
ExhaleEffect = {enable = true, intensity = 100, effect = 'SwitchShortNeutralIn'}, -- screen blackout effect after smoke exhalation and Animpostfx effect-- https://forge.plebmasters.de/animpostfx
ShakeCam = {effect = 'VIBRATE_SHAKE', value = 3.0}, -- Shake cam effect after exhale smoke for disable, effect = false
CoughChance = 5, -- false if you don't want to have any chance of coughing / 1 is a 100% chance, the higher the value you set, the lower the chance will be.
Status = {
['ARMOR'] = 4, -- Adds armor after each puff of smoke
['STRESS'] = nil, -- Removes stress after smoke exhalation
['HIGH'] = 2, -- Adds a high after exhaling smoke
}
},
Positions = {
['HAND'] = { -- Prop position in hand
BoneID = 64097,
Offset = vector3(0.020, 0.02, -0.008),
Rot = vector3(100.0, 0.0, 100.0),},
['MOUTH'] = { -- Prop position in mouth
BoneID = 47419,
Offset = vector3(0.01, -0.01, 0.01),
Rot = vector3(-2.0, 0.0, 96.0),},
['EAR'] = { -- Prop position behind the ear
BoneID = 12844,
Offset = vector3(0.05, -0.03, -0.08),
Rot = vector3(80.0, 7.0, -118.0),},
},
Particles = {
['Exhale'] = { -- Smoke particles after exhale
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.1,
Offset = vector3(0.014, -0.003, 0.008),
Rot = vector3(55.0, 0.0, 110.0),},
['Prop'] = {-- Smoke particles on prop
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.03,
Offset = vector3(-0.050, 0.0, 0.0),
Rot = vector3(0.0, 0.0, 0.0),}
},
Anims = {-- New animations can be added to each category and are always selected randomly
['USE'] = {
[1] = {anim = 'idle_a', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[2] = {anim = 'idle_b', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[3] = {anim = 'idle_c', dict = 'amb@world_human_aa_smoke@male@idle_a', params = {1.0, -1.0, 2800, 49, 1}},
[4] = {anim = 'take_mouth_c', dict = 'pos_mouth@devcore', params = {1.0, -1.0, 1300, 49, 1}},
},
['MOUTH'] = {
[1] = {anim = 'take_mouth_c', dict = 'pos_mouth@devcore', params = {1.0, -1.0, 1000, 49, 1}},
},
['EAR'] = {
[1] = {anim = 'takecig_clip', dict = 'takecig@devcore', params = {1.0, -1.0, 1500, 49, 1}},
},
['COUGH'] = {
[1] = {anim = 'idle_cough', dict = 'timetable@gardener@smoking_joint', params = {1.0, -1.0, 2500, 49, 1}},
},
['THROW'] = {
[1] = {anim = 'putdown_low', dict = 'pickup_object', params = {1.0, -1.0, 1000, 49, 1}},
},
['GIVE'] = {
[1] = {anim = 'givetake1_a', dict = 'mp_common', params = {1.0, -1.0, 1800, 49, 1}},
},
['TAKEOUT'] = {
[1] = {anim = 'enter', dict = 'amb@world_human_smoking@male@male_a@enter', params = {1.0, -1.0, 1300, 49, 1}},
},
},
},
-- BONGS -- TYPE : BONG
['bong'] = { -- ITEM NAME
Type = 'BONG', -- NEED_LIGHTER (joints, cigarette, cigar), BONG(bongs), VAPE(Must be topped up with liquid), VAPE-PUFF(It has an adjustable maximum amount of puffs)
Prop = {Default = 'prop_bong_01'}, -- For the BONG / VAPE / VAPE-PUFF type, only the Default prop can be set
Setting = {
Size = 1, -- TYPE : BONG : After filling the bong, the set size is added.
Remove = nil, Time = nil}, -- The size is subtracted by 0.3 every 3 seconds during smoking, depending on the setting (ONLY FOR: NEED_LIGHTER).
AfterExhale = {
ExhaleTime = {min = 2, max = 2}, -- Smoke exhalation time
RemoveAfterExhale = 1, -- The set value is taken after each exhalation of smoke from the size
ExhaleEffect = {enable = true, intensity = 100, effect = 'SwitchShortNeutralIn'}, -- screen blackout effect after smoke exhalation and Animpostfx effect-- https://forge.plebmasters.de/animpostfx
ShakeCam = {effect = 'VIBRATE_SHAKE', value = 2.8}, -- Shake cam effect after exhale smoke for disable, effect = false
CoughChance = 2, -- false if you don't want to have any chance of coughing / 1 is a 100% chance, the higher the value you set, the lower the chance will be.
Status = {
['ARMOR'] = 80, -- Adds armor after each puff of smoke
['STRESS'] = nil, -- Removes stress after smoke exhalation
['HIGH'] = 5, -- Adds a high after exhaling smoke
}
},
AllowedItems = {-- items with which to fill the bong, filling is up to the maximum size value
['og_kush_weed'] = { label = 'Og Kush Weed'},
['banana_kush_weed'] = { label = 'Banana Kush Weed'},
['purple_haze_weed'] = { label = 'Purple Haze Weed'},
['blue_dream_weed'] = { label = 'Blue Dream Weed'},
--['example_weed'] = { label = 'Example Weed'},
},
Positions = {
['HAND'] = { -- Prop position in hand
BoneID = 57005,
Offset = vector3(0.14, -0.26, -0.1),
Rot = vector3(-72.0, 0.0, 8.0),},
},
Particles = {
['Exhale'] = { -- Smoke particles after exhale
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.3,
Offset = vector3(0.014, -0.003, 0.008),
Rot = vector3(55.0, 0.0, 110.0),},
},
Anims = {-- New animations can be added to each category and are always selected randomly
['USE'] = {
[1] = {anim = 'smokebong_c', dict = 'smokebong@devcore', params = {1.0, -1.0, 4000, 49, 1}, sound = {url = './sounds/devcore_bonghit_1.mp3', volume = 0.5, distance = 10}},
},
['COUGH'] = {
[1] = {anim = 'idle_cough', dict = 'timetable@gardener@smoking_joint', params = {1.0, -1.0, 2500, 49, 1}},
},
['CHARGE'] = {
[1] = {anim = 'a_uncuff', dict = 'mp_arresting', params = {1.0, -1.0, 2000, 49, 1}},
},
['GIVE'] = {
[1] = {anim = 'givetake1_a', dict = 'mp_common', params = {1.0, -1.0, 1800, 49, 1}},
},
['TAKEOUT'] = {
[1] = {anim = 'enter', dict = 'amb@world_human_smoking@male@male_a@enter', params = {1.0, -1.0, 1300, 49, 1}},
},
},
},
-- VAPES -- TYPE : VAPE
['vape'] = { -- ITEM NAME
Type = 'VAPE', -- NEED_LIGHTER (joints, cigarette, cigar), BONG(bongs), VAPE(Must be topped up with liquid), VAPE-PUFF(It has an adjustable maximum amount of puffs)
Prop = {Default = 'xm3_prop_xm3_vape_01a'}, -- For the BONG / VAPE / VAPE-PUFF type, only the Default prop can be set
Setting = {
Size = 5, -- TYPE : VAPE : After filling the vape, the set size is added.
Remove = nil, Time = nil}, -- The size is subtracted by 0.3 every 3 seconds during smoking, depending on the setting (ONLY FOR: NEED_LIGHTER).
AfterExhale = {
ExhaleTime = {min = 1, max = 2}, -- Smoke exhalation time
RemoveAfterExhale = 0.2, -- The set value is taken after each exhalation of smoke from the size
ExhaleEffect = {enable = true, intensity = 60, effect = false}, -- screen blackout effect after smoke exhalation and Animpostfx effect-- https://forge.plebmasters.de/animpostfx
ShakeCam = {effect = 'VIBRATE_SHAKE', value = 1.5}, -- Shake cam effect after exhale smoke for disable, effect = false
CoughChance = false, -- false if you don't want to have any chance of coughing / 1 is a 100% chance, the higher the value you set, the lower the chance will be.
Status = {
['ARMOR'] = nil, -- Adds armor after each puff of smoke
['STRESS'] = 1, -- Removes stress after smoke exhalation
['HIGH'] = nil, -- Adds a high after exhaling smoke
}
},
AllowedItems = {-- items with which to fill the vape, filling is up to the maximum size value
['cherry_liquid'] = {label = 'Cherry liquid'},
['blueberry_liquid'] = {label = 'Blueberry liquid'},
-- ['example_liquid'] = {label = 'Example liquid'},
},
Positions = {
['HAND'] = { -- Prop position in hand
BoneID = 57005,
Offset = vector3(0.1, 0.04, -0.01),
Rot = vector3( 0.0, 0.0, 0.0),},
},
Particles = {
['Exhale'] = { -- Smoke particles after exhale
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.2,
Offset = vector3(0.014, -0.003, 0.008),
Rot = vector3(55.0, 0.0, 110.0),}
},
Anims = {-- New animations can be added to each category and are always selected randomly
['USE'] = {
[1] = {anim = 'smokevape_c', dict = 'smoke_vape@devcore', params = {1.0, -1.0, 2000, 49, 1}, sound = {url = './sounds/devcore_vape_1.mp3', volume = 0.5, distance = 5}},
},
['CHARGE'] = {
[1] = {anim = 'a_uncuff', dict = 'mp_arresting', params = {1.0, -1.0, 2000, 49, 1}},
},
['COUGH'] = {
[1] = {anim = 'idle_cough', dict = 'timetable@gardener@smoking_joint', params = {1.0, -1.0, 2500, 49, 1}},
},
['THROW'] = {
[1] = {anim = 'putdown_low', dict = 'pickup_object', params = {1.0, -1.0, 1000, 49, 1}},
},
['GIVE'] = {
[1] = {anim = 'givetake1_a', dict = 'mp_common', params = {1.0, -1.0, 1800, 49, 1}},
},
['TAKEOUT'] = {
[1] = {anim = 'enter', dict = 'amb@world_human_smoking@male@male_a@enter', params = {1.0, -1.0, 1300, 49, 1}},
},
},
},
-- PUFF VAPES -- TYPE : VAPE-PUFF
['puff_vape'] = { -- ITEM NAME
Type = 'VAPE-PUFF', -- NEED_LIGHTER (joints, cigarette, cigar), BONG(bongs), VAPE(Must be topped up with liquid), VAPE-PUFF(It has an adjustable maximum amount of puffs)
Prop = {Default = 'ba_prop_battle_vape_01'}, -- For the BONG / VAPE / VAPE-PUFF type, only the Default prop can be set
Setting = {
Size = 100, -- TYPE : VAPE-PUFF : Size is maximum puffs
Remove = nil, Time = nil}, -- The size is subtracted by 0.3 every 3 seconds during smoking, depending on the setting (ONLY FOR: NEED_LIGHTER).
AfterExhale = {
ExhaleTime = {min = 1, max = 2}, -- Smoke exhalation time
RemoveAfterExhale = 1, -- The set value is taken after each exhalation of smoke from the size
ExhaleEffect = {enable = true, intensity = 60, effect = false}, -- screen blackout effect after smoke exhalation and Animpostfx effect-- https://forge.plebmasters.de/animpostfx
ShakeCam = {effect = 'VIBRATE_SHAKE', value = 1.5}, -- Shake cam effect after exhale smoke for disable, effect = false
CoughChance = false, -- false if you don't want to have any chance of coughing / 1 is a 100% chance, the higher the value you set, the lower the chance will be.
Status = {
['ARMOR'] = nil, -- Adds armor after each puff of smoke
['STRESS'] = 1, -- Removes stress after smoke exhalation
['HIGH'] = nil, -- Adds a high after exhaling smoke
}
},
Positions = {
['HAND'] = { -- Prop position in hand
BoneID = 57005,
Offset = vector3(0.1, 0.0, -0.01),
Rot = vector3( 190.0, 0.0, 0.0),},
},
Particles = {
['Exhale'] = { -- Smoke particles effect after exhale
particleName = 'exp_grd_bzgas_smoke',
particleDict = 'core',
Scale = 0.2,
Offset = vector3(0.014, -0.003, 0.008),
Rot = vector3(55.0, 0.0, 110.0),}
},
Anims = {-- New animations can be added to each category and are always selected randomly
['USE'] = {
[1] = {anim = 'smokevape_c', dict = 'smoke_vape@devcore', params = {1.0, -1.0, 2000, 49, 1}, sound = {url = './sounds/devcore_vape_1.mp3', volume = 0.5, distance = 5}},
},
['COUGH'] = {
[1] = {anim = 'idle_cough', dict = 'timetable@gardener@smoking_joint', params = {1.0, -1.0, 2500, 49, 1}},
},
['GIVE'] = {
[1] = {anim = 'givetake1_a', dict = 'mp_common', params = {1.0, -1.0, 1800, 49, 1}},
},
['TAKEOUT'] = {
[1] = {anim = 'enter', dict = 'amb@world_human_smoking@male@male_a@enter', params = {1.0, -1.0, 1300, 49, 1}},
},
},
},
--
}
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