REALISTIC NEEDS

V 3.5

The script uses the escrow system

:small_blue_diamond:0 ms when inactive :small_blue_diamond:Compatible with ox_inventory and qb-inventory :small_blue_diamond:Drunk system :small_blue_diamond:Customizable menu :small_blue_diamond:Movement interaction in drink driving :small_blue_diamond:Breathalyzer :small_blue_diamond:Pouring drinks into glasses :small_blue_diamond:Automatic consumption :small_blue_diamond:Placing all items on the ground (it is possible not to store items placed on the ground in the database) :small_blue_diamond:Serving items to players around you :small_blue_diamond:Is possible to add a second prop for example to hold a fork. :small_blue_diamond:Custom animation when pouring drinks :small_blue_diamond:Auto take ( for ox_inventory if you have an item in your inventory that is set to auto takeover, then this item is automatically used)

UPDATE v 3.5 🍻 🍔

Update Preview

🔹The script is now Compatible for ESX/QB/QBX at the same time, it detects which framework you are using.
🔹Fixed problem  Warning: [natives] TRIGGER_CLIENT_EVENT_INTERNAL: client 1 ...
🔹Added Options menu for better clarity.
🔹In the options menu is the Hide draw menu option.
🔹Modified placing items on the ground.
🔹Modified system for pouring drinks into glasses.
🔹Added Floating Menu to items on the ground.
🔹The whole drunk system has been modified.
🔹Added export GetAlcoholValue to get the alcohol value.
🔹Added change of movement according to alcohol level Three phases are set in the base.
🔹Now you can use the breathalyzer on yourself.
🔹Better compatibility between qs-inventory

Server artifacts

Make sure your server artifacts version is above the 5181.

Last updated