REALISTIC NEEDS
V 3.5
The script uses the escrow system
0 ms when inactive
Compatible with ox_inventory and qb-inventory
Drunk system
Customizable menu
Movement interaction in drink driving
Breathalyzer
Pouring drinks into glasses
Automatic consumption
Placing all items on the ground (it is possible not to store items placed on the ground in the database)
Serving items to players around you
Is possible to add a second prop for example to hold a fork.
Custom animation when pouring drinks
Auto take ( for ox_inventory if you have an item in your inventory that is set to auto takeover, then this item is automatically used)
UPDATE v 3.5 🍻 🍔
🔹The script is now Compatible for ESX/QB/QBX at the same time, it detects which framework you are using.
🔹Fixed problem Warning: [natives] TRIGGER_CLIENT_EVENT_INTERNAL: client 1 ...
🔹Added Options menu for better clarity.
🔹In the options menu is the Hide draw menu option.
🔹Modified placing items on the ground.
🔹Modified system for pouring drinks into glasses.
🔹Added Floating Menu to items on the ground.
🔹The whole drunk system has been modified.
🔹Added export GetAlcoholValue to get the alcohol value.
🔹Added change of movement according to alcohol level Three phases are set in the base.
🔹Now you can use the breathalyzer on yourself.
🔹Better compatibility between qs-inventory
Server artifacts
Make sure your server artifacts version is above the 5181.
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