REALISTIC SMOKING
V 3.0
Last updated
V 3.0
Last updated
The script uses the escrow system
Compatible with ESX / QB / QBX, the script itself detects which framework you are using.
Compatible for ox_inventory / qs_inventory / qb_inventory. (Script works for other inventory systems but without saving metadata)
Optimized 0.01ms.
Brand new code compared to version 2.0.
Very extensive configuration both for the script itself and for individual items.
Synchronized smoke effects.
It is possible to smoke, Bongs / Joints / Vapes / Puff Vapes / Cigarettes / Cigars.
8 custom animations (Using bong, Rolling joints, Lighting cigarettes/joints/cigar)
For each item it is possible to adjust the Exhale Effect and smoke particles.
Rollings joints with a minigame, it is possible to disable the mini-game in the configuration.
After using a cigarette, cigar or joint you need to use the lighter in the inventory or press the Light button to light it.
Before lighting a cigarette, cigar or joint, the unlit prop is set and after lighting the prop is changed.
It is possible to add more liquids, cigarette packs, rollings papers, lighters or create new items like (cigars, cigarettes, joints, bongs, puff vapes, vapes).
Compatible with xsound, it is possible to add sound to any animation.
A dropped item ignites spilled gasoline on the ground.
Make sure your server artifacts version is above the 5181.
Before lighting a Cigarette, Cigar or Joint, the items can be placed in a position behind the ear. You can set the high effect to any item just like other effects.
Each exhale of smoke from a joint, bong or other item that has a set High value will increase the high effect.
High effect drops automatically every 15 seconds time is adjustable.